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Choose language: Try out the other sections on 3DMaxer.dk: Tutorials, Textures, Models, Plugins, Gallery, forum This tutorial will
introduce you to 3D Studio Max. It e.g. tells you how to make simple objects,
how to attach textures and how to render your scene. This tutorial is based
on 3D Studio Max R3 but other versions can be used. Step 1: View ports
fig. 1 The four big squares are named view
ports (fig.1) and it is here you work with your project. The default view
ports are named top view, left view, front view and perspective. That means you
will see your project from four different views. The view ports can be changed to e.g.
bottom view or right view if you want that. You can change the views by right
clicking on the name (e.g. left view). A menu will appear – click on views
and choose a view you like. You will probably not notice any change because
you have not drawn anything yet. When you work on a object it can be
handy to change the size of the view port. For example you can change the top
view port size so it is the only view port that is visible. You can change
the size by clicking on the icon named Min/max toggle Step 2: The menu at the right
fig. 2 On the right side on the screen you find
a menu like figure 2. We will only see on the first menu named Create. In the
Create menu you find a menu which contains 3D-objects, a menu with
2D-objects, a menu with light sources, a menu with cameras and some others we
will not need in this tutorial. Now we will create two 3D-objects: a box
and a torus knot. Click Create -> geometry -> box. Now you have chosen
to make a box. Right click on the front view port to activate it. When a view
port is activated a white square will appear around it. Click in the front view and hold down
the mouse button. Move the mouse to choose height and width on the box.
Release the mouse button and now choose the depth on the box by moving the
mouse up and down. Click again when you are satisfied with the box.
Congratulation – you have created your first box.
fig. 3 Now make a Torus knot by clicking on the
rollout menu and choose Extended primitives (fig. 3). Now there are several
new objects. Click on the Torus knot and click and hold down in the front
view. Release the mouse button when you are satisfied with the sixe.
fig. 4 Step 3: Camera
Allways create a camera when you are
working in 3D Studio Max. It makes it much easier to for example change angle
and the distance to the objects. Before creating the camera we will zoom
the views a bit out. Click on
fig. 5 Now create the camera. Click create
-> cameras -> target. Click at the lower section in the top view and
hold down the mouse. Move the mouse upward until the mark is close to the
objects (fig. 6) and then release the mouse button. Now you have created a
camera. A camera will not appear on the finished rendered picture.
fig.6 Now we want to look through the camera –
change the perspective view to camera01 view. Right click on the name
perspective (perspective view port), choose view and click on camera01 (fig.
7). Now you are looking trough the camera. You can move the camera to zoom or
change angle by clicking on
fig. 7
fig. 8 Step 4: Textures (material editor)
You can make the objects much better
looking by adding colors or textures. Press the M key to go to the material
editor. In this window you can make or find the textures you want. Click on
fig.
9 Click on the box in front view to
activate it (default it becomes white when it is selected). The box is the
first object to get a texture. In the material editor you have to click on
the granite texture and then click on Now the objects are ready to be rendered
so the finished picture will appear. Step 5: Render
fig. 10 Click on rendering in the rollout menu
(fig. 10). Now the renderings window appear (fig. 11). Here you can choose
how big your picture must be. Click 640x480. Choose camera01 in the rollout
menu: view port. That means the picture is made trough the camera view. Click
now render.
fig. 11 Wow – you have made at picture by using
3D Studio Max.
fig. 12 Now you have learned a few of 3D Studio
Max’s functions but there are thousands more. Try out other tutorials and
learn more. © 2000 3DMaxer.dk
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