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Modeling a character in 3ds max
Paul Steed
Wordware Publishing, Inc.
September, 2001
500 sider
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Written by one of the computer game industry's leading character modellers and animators, this book will have instant recognition as one of the most definitive treatments using 3DS Max to make real-time character content for games. The title is ideally suited for would-be modellers and animators, but professionals experienced with 3DS Max will find the title appropriate because of the many previously undocumented tips and tricks specifically for advanced character creation in 3DS Max. Steed provides detailed coverage of all aspects of creating characters like those seen in Quake III: Arena. The book provides insight into the game industry through anecdotal and informative sidebars. Usable sample meshes are included in both the book and CD.
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